6v6 DotA 6.68c

6 v 6 DotA 6.68c
6 v 6 DotA maps are Unofficial DotA Maps

FuBaSh (new developer) has released a 6v6 release for v6.68c.


DotA 6.68c 6v6
Release Notes
The Official DotA 6.68c Changelog
Full List: DotA 6.68
(Credits: NeutralCreeps.com)

* Credits to FuBaSh for working on 6v6 DotA.

6v6 DotA Download Links
DotA_v6.68c_6v6_Ver.2.w3x | zip | (Credits: 6v6DotA.com)
DotA_v6.68c_6v6_Ver.2.w3x | zip | (Credits: BanglaGamer.com)

Warcraft 3 TFT Patch 1.24e Download

Download Warcraft 1.24e Patch

You may download the Warcraft III Frozen Throne Patch 1.24 here.
Download War3x Patch TFT 1.24e.exe (PC - Windows)

For Warcraft 3 MAC users here is your 1.24e
Download Warcraft 3 TFT 1.24 (Mac)


Download Warcraft 1.24e (1.24.4.6387) patch notes:
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1.24e Version Fixes

* Fixed an exploit rendering buildings non-interactable.
* Fixed an exploit allowing a player to bypass a summon ability’s cooldown..
* Fixed a client crash related to workers failing to build in an unintended way.
* Fixed an exploit allowing the Blood Mages’s Phoenix to be resurrected instantly.
* Fixed a bug allowing players to select an invalid matchmaking race resulting in all the player’s units and buildings becoming sheep.
Summary of hacks fixed:
- Tower hack
- Summon or Cooldown hack
- New Crash hack
- Phoenix hack
- Sheep (Super Guinsoo) hack

Always use the latest version when playing the latest DotA map.

DotA 6.67b AI Map Download Links

This DotA map works only on Warcraft 1.24e.
With BuffMePlz retired, Harreke has taken over the DotA AI project.


Download DotA 6.67b by Harreke and PleaseBugMeNot Mirrors:
DotA Allstars v6.67b Rev2d AI by PleaseBugMeNot (FileServe)
DotA Allstars v6.67b Rev2d AI by PleaseBugMeNot (FileSonic)

Harreke to drop BuffMePlz's AI by DotA 6.68 AI, DotA 6.69 AI and beyond.

*PleaseBugMeNot helps maintain new versions from time to time.

Old DotA AI maps by BMP (BuffMePlz) are now discontinued.
Credits to DotAStream for the update.
BuffMePlz (Ex DotA AI map editor):
After much thought and consideration, I have decided to no longer continue my work on DotA AI maps. Between my increased work responsibilities, advancing on to the next stage of life, my waning interest in DotA, and the frustration from both dealing with the community's demands and the community having to deal with my absences, I believe it is best for me to let this project go and move on.
We have followed the DotA Project. Have you?
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Follow the DotA AI Project on Twitter at:
http://twitter.com/dotaproject